PIOR BROKE DOWN! yay, good for you my favs: SSX 3 (SSX, SSX: Tricky, and SSX On Tour are just as good, but i like 3 the most) Frequency Guitar Hero (too much damn fun) Metal Arms MGS (duh) MGS 2 (duh) MGS 3 (duh) Prince of Persia (the first one... not the second one.. ugh) Shadow of the Collosus Beyond good and evil is…
Hello, I represent a team called R.I.P. Entertainment. We are currently working on our first project together as a team called Dark Revelations. Dark Revelations is an advanced Quake 3 engine total conversion using a highly modified Quake 3 engine based off of the Xreal conversion. The game will be a full single player…
I remember reading the sub-d thread a while back, and racer445 said something about doubling edge loops and how it makes sub-d models looks more professional, well, it's not just that, it's also practical. People asked and he didn't really show why you should, so I thought I'd share my findings. I don't know if this is…
A project I have been working on based on an existing concept* that I have really enjoyed <3 <3 *I am not allowed to give any more information about the concept/artist. Hope you like it!! <3
Hey . how are you? Lloyd here okay so this is a job posting and I'm putting together a team of people that can work together and work independently I'm going to pay you for your time I do not want to monopolize or take advantage of you your skills or your time and if the working relationship works out we can also discuss…
I usually merge small stuff together that share the same material/texture. Like If I have 3-4 little rocks, I will lay them on the grid in Maya in rows as a lowpoly row, highpoly row, and a cage row. Merge the rocks in each row together as one object. Then make sure all the rows have the same transform point. Make sure…
Burst Online Entertainment Lead Software Engineer/Programmer We're looking for an experienced programmer to lead our technology efforts in developing a series of web-based MMO games. The ideal candidate will be responsible for building scalable and reusable back-end technology, working with game designers and artists to…
I have a 3x5 Intuos 3 and a Medium Intuos 4. I've had the Intuos 3 for 5-6 years or so and the only issue I've had with it is that I've managed to wear down a little spot on the surface and tear through the top layer. So my pen catches there now, but I think you can get upper layer replaced...and its after 5 years of use.…
I have an 6x8 Intuos 3 currently and I used to have a little 4x5 Intuos 1. The difference between the two is fairly noticeable due to the fact that the Intuos 3 has more pressure sensitivity with the pen than the Intuos 1. I had to save forever to get my Intous 3 but it was worth every penny. Think of art supplies as…
About the unwrap. Pelt mapping is good but best used in chunks on complex shapes. You'll never be able to get rid of all the stretching but you can do a few things to minimize it. 1) You have natural seams in the rock you can exploit and hide your texture seams, make full use of them. 2) As Penzer mentioned don't paint a…