https://thiagob05.artstation.com/projects/eRwy0X here is an asset kit for a medieval scene that i am working on for a uni project any feedback would be appreciated thanks
Hi, Thanks for trying. I think it was on http://www.conceptart.org/ back in the day. In one of the scenes, I remember him getting chased by a bunch of rottweiler's. And it had a kind of Mac 'n' Cheese vibe to it. https://www.youtube.com/watch?v=auR8-0MG11g&t=80s
Hey everyone! Build this tool recently, it gets input from the 3D scene and then passes it into an image model, so you can fly around and do AI "renders" of the environment. Can be useful if you need some consistency, want to try different texture variants, etc. Would love to hear what you think! Video:…
@Fabi_G @Noren Hey there, feedback applied to the scene, which included: - Adjustment to materials, introducing more roughness values. - Embedded ritual circle better into the ground - Paint no longer goes under the ritual bowl stand - Disabled VFX for ritual - Created an extra crate for variety - Improved transition of…
Hi, apologies if this question has been answered before but I coulnd't find any definitive answers. When Animating a rigged character for game engines, are they animated using a single scene and the keyframes are sliced into seperate animations or are they all animated in seperate scenes once the character is rigged? For…
Got a few more scaned avatars, already did the improvements on all of then but I will have to stop the working on the scene for about 12 days due to work the big beard guy suffers to the same problem as the blocky hairs, so I painted a few white hair in it for try breaking a bit the blocky look. Here is the results (his…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…