Hi my name is Felix Waubert de Puiseau and i thought id show you some art from our last finished game Ghetto Freaks. [ame] http://www.youtube.com/watch?v=N-TLZzCFaAU&feature=player_embedded[/ame] DOWNLOAD GAME For this project we wanted to create a multiplayer-style game with bots , because of the limited amount of time.…
snake85027: I think I may move onto the spec map. I worked on the diffuse alot and I didn't uv this right was my first time really uving a whole scene I learned alot though. This is my first project I think for my next project I'll try to make just one asset and focus on that. Those bunkers are cool but they are mostly…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
Hello Polycount. I am 3rd and final year student of Game Design and for my honours project I am doing a stylized environment in UE4 . The deadline for this project is at the end of April, so I have a just over a month left. Inspired by Bilgewater Slaughter Docks from League of Legends.…
Project name: iNterstices Brief description: iNterstices is a multi player puzzle/quest game. Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…
Hey guys this is a personal project of mine I've been working on. This is the main hero. Just keep in mind peeps that the proportions and anatomy is suppose to be exaggerated/ stylized. This is what i got so far, before adding clothes and armor. Let me know what you all think/ critiques. Thanx MoOsE
Hey guys, I already opened a thread with this over at the new Unreal Engine Forums, but since getting more feedback never is a bad thing, I will now just shamelessely copy in here what I already posted over there to just get both threads on the same level content wise :D So yeah...in this thread I will share the progress…
Hi guys, this is as i mentioned my first (serious) texture project and if you could help me to add some final touches to it. Judge it yourself its my second ever weapon texture made and i am a complete noob when it comes to polycount so if i'm doing anything wrong tell me. Thanks for any help :)