Thanks for posting Feanix, I sort of figured It out, took all day but It's fine and done. If you ever model a separate object and have no way out I did this with a head and body, though the base mesh had a placement for head details but oddness happened and I decided to make a separate object and test head that I liked too…
you should create a fully subdivided model to bake onto your low poly so that your model doesn't have these unnaturally sharp edges. Without a proper bake, the model is going to look very primitive like a ps1 game. You should always keep up reference for the material you're texturing. Just open up google images and type…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
http://www.geekologie.com/2007/08/wolds_first_automated_restaura.php That day won't come if you don't work for it Bigjohn. You don't need money "to say that Product-X made by Company-X is better", it would be obvious when you use it and compare them together. Why buy a car to drive around for 20 minutes a day when you can…
Here's the PC I'm going to build (just ordered the parts on Thurs, parts should get here buy Fri of next week): * CASE LIANLI|BLACK PC-K62 R* $99.99 * LINK DEPOT 12" 3PIN UV EX CABLE * $1.99 * POWER CABLE | POW-ADT-3PY RETAIL * $1.99 * MB GIGABYTE GA-X58A-UD3R * $209.99 * PSU CORSAIR|CMPSU-650TX 650W RT * $99.99 * CPU…
I own a copy of Blitz and have worked with it a bit. For 2d games I can't recommend BlitzMax/BlitzBasic highly enough, it's fun and easy to use; it works the way it should and is very sleak/un-bloated. Blitz3d is a stable full-featured product that is still being updated, though it will soon (Q1/Q2 2007?) be overshadowed…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Team name: Team Ko'Mano Project name: Various Casual Titles Brief description: Team Ko'Mano was formed in 2007 by a group of enthusiastic hobbyist game designers turned semi-pro. Since then we've worked diligently to improve both our skill set and our portfolio. We have a passion for game design that stems from our love of…
Hello, My wife just found out that she won´t be getting any scholarship for 2007, and since I´m a friendly husband (unfortunately not a rich one), I´m going to try to help her in any way I can. I figured a good way would be to combine helping her with giving back to the community I´ve been helped by so many times in the…
Boanerges is seeking experienced level designers and environmental artists to join our team working on a new PC/Xbox360 project using next-generation technology. We are looking for artists who can create fun, innovative and realistic gameplay experiences within the framework of a large-scale multiplayer first-person…