at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
Hi people. Hope you' re doing fine. I had a " little" problem with my 3ds Max' s CAT ( Character Animation Tool) . It looks like my saves of my rigged model ( a simple human, really) gets corrupt. I do all the work ( rigging, skinning, animating etc. ) and when I save the file either as a .max or .chr and try to open them…
Sweet! The square part looks too big on the backboard, as I think it normally is as wide as the rim itself. Not really a huge deal, but figured I'd mention it. Have you talked about how you plan on rigging him? Are his arms going to extend and compress, or are they always elongated?
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
I'm going to go out on a limb here: I think the character Dexter illustrates what was wrong with Darkest of Days. He's a cool character, with a cool back story, great character model, tex, etc. His rigging made me go "wtf?!" His shoulders are warped out of whack almost 100% of the time. I loved the idea that he's a…
Thanks so much for the support everyone! Working hard on rigging to pose her. I also made a few more adjustments to the texture and found a way to get rid of the nasty rim light on the arrows. I updated the Sketchfab above, and fixed a couple issues I had in there too.
I was contracted by my client to produce a character design for their vtuber model. This part of the project is complete and images of the design are attached. My client now needs someone to model and rig the design for use with a vtuber set up. I'll pass your contact info/portfolio off to the client, and if they're…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Also Known as the "Ric Flair Big Gold", and the"WCW World Heavyweight Championship", but mostly known these days as the "World Heavyweight Championship". Just a little project I started a few days ago for fun. Also because the WHC belt from the recent WWE games doesn't look very cool, it actually looks very awkward…