Hello Polycount It has been a long time since I've made work because I've been busy working on Poppermost productions and after that I've been busy working on a schoolproject. But now I we have an assignment to make ANYTHING under a week. So I've decided to make a shotgun made only with hand painted textures, which will be…
Looking good man, you sure have lots of ideas for paintings! You are really very good at making sure that your paintings tell stories. Almost every piece here looks like part of some larger narrative, which is awesome. It makes things so much more compelling, good job! I made some more paintovers to point out some stuff in…
Works great for me. The yellowish glow makes for a nice focus / separation of foreground and background. The materials could maye be a bit more different regarding their glossiness, but that might be due to the lightmapping (are you using something for extra reflections, like a cubemap?). But even so, it's working fine.…
I made this for reddit's dota2 subreddit, but it didn't get much traction. I was curious what you guys thought of the video and of the final piece. I figured that if it did well I would attempt to make an item set based on the painting, but it maybe isn't going to garner enough interest to do so. With that said, i'd like…
Thanks a lot for the detailed feedback, really appreciate it. Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear. Also…
What do you mean paint? You mean Polypaint? Polypaint can't be a subtool. What you can do is paint on layers. Add a layer in the Layer submenu, make sure REC is activated, paint, and when you're done click the REC button to turn off recording of that layer. Then you can adjust the slider to change the opacity or even turn…
promising for what? as an art piece yeah sure its kind of cool, I think it is amazing when people do photorealistic portraits with ballpoint pens too, but you can't 3d print this as it isn't structurally sound, you can't animate it unless I am missing something as there is no clear edge looping, it hardly works as a…
For one reason or another,ever since I updated the Suite, and wanted to try making a new paint layer to mess with stuff, this warning pops up. Afterwards, no input works at all when trying to paint, either on my tablet or with my mouse. Can anyone help me figure out why this is doing that?
I've been trying to explore XGen as a means of generating hair for a character. Didn't get very far though, because Maya: Painting masks feels like the UVs are a total mess of random islands which they are, as far as I can tell, not. Mesh doesn't have any history and uses a simple lambert shader. I also get this error from…
Hello! I recently started using DDO and it is great so far minus a few minor inconveniences. The issue I'm currently having is when attempting to edit a dynamask and add some custom painting to it; as soon as I touch the mesh with the brush, the mask turns black in 3DO and the only option I have is to cancel the mask to…