Today I made a few new rooms. I tried new way of build them. So now it not just single rooms, now it may be several layers of rooms. In this case we have one big room which you may see from different places. It reduce claustrophobic feeling when you have windows and big spaces and make environments a little more…
Continuing on the tangent of rigging. It really doesn't take long to learn to rig/skin with a pre-made rig like 3DS Max's biped. 2 weeks maximum I would say. Faster if someone who knows how to do it shows you. At University I managed to learn to character model, rig, animate and direct a few (poor) films alongside all the…
Dev Update #4 Over this week we revised and worked on a few internal systems, worked on polish across the board and worked with the other divisions as they worked towards their internal deadlines. Concept Maik drew some promo art and designs for the "Exploder" class Plus a cool little promo shot for the spitter. Bongang…
No brick and mortar school is going to have a full time rigging course. They`ll have generalist courses where you do some rigging, but because most people hate rigging, they tend to skip over it a lot. Your best bet is taking an online course. Yes, rigging dojo. There's also iAnimate and animSchool. I've taken both.…
Ladies and Gentlemen, for your pleasure ( I hope at least), come witness the Strong Man! Feedback deeply appreciated! So this is the first pass on this guy. I started with a basemesh I already worked on in a previous project, so most of the anatomy was already there. But the proportions were adjusted. Here's the…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
so my friend finished rigging my character, but its not all under one root joint. The shoulder are separate, and the rig use parent constraints. Is there a way to import this rig as an animation to unreal engine? :c Can i bake the animation and just export it as an fbx to unreal? (i mean technically still using the same…
the links to download these rigs seems to be broken, anyone have these downloaded and able to share? thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=187943419 I want Broodmother specifically if you just have separate rig files. Cheers!
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…