This is the last update before the end ! I nearly finished everything but since I am now doing a quick break I thought about letting you guys see where this is going. There are some things to do yet, the weapon is very rough, I have to do some color management, add some details here and there but, really, the biggest part…
Hello ! This is my first entry on Polycount! I decided to work on Shadows Isles story, because I like a lot this environment and this story! The 3v3 map ( Twisted Treeline), is a part of Shadows Isles. I will use it as reference ( for jungle and vegetation). But there is much more than this map to define the Isles. Indeed…
If you've got relevant work from a game you were working on, completed or not, released or not, NDA or not...put it in your portfolio. Don't put screenshots up on your website, but there's nothing wrong with putting them into a password-protected zip file and giving them a direct link to it. If they gave you two weeks then…
Much of this is tied to two important factors...the emotional response given to the player who either needs or feels strongly about the medium which helps them get by day to day, and the fact that being anon brings out the worst in people. Death threats are pretty foolish, I would rather see both publishers denounce the…
Thanks for all the great posts everyone! I've spent most of today looking up computer parts and sales in Melbourne. My original budget was based on what friends of mine who bought custom, store-built machines payed but it looks like I'm not going to need to spend that much if i build it myself (with help from my more…
I did my best from just this limited 2 similar views About your question relating normal map : Basically you can have things that are in the material of the cloth itself like cloth bump or some sort of pattern , embroidery , lace trim and so on this is specifically on moving part , on part that doesn't move much or at all…
The material definition is very off. I'll be honest with you, I can't tell for sure what material any of the parts are supposed to be. I mean I guess that the handle is supposed to be wood with some crystals on it and some leather straps wrapped around it, but I can only tell that from the colors and nothing else. So some…
Kudos to you for continuing to push through on this. I assume the leather you're referring to is the straps around his shoulders. The texture looks kind of muddy. Low-resolution compared to other textures, kind of blurry. Make sure you're using a consistent texel resolution for all the different parts of the model. Right…
Apologies for the bump, but I've found a good workflow for cars, especially ones that need to really break apart and have detailed separate panels/frame/suspension, is to not bake any normals (exception being most interior parts, I'll discuss that later) and model the car kinda mid-poly with 30-50k being the end goal with…
This is a few giant steps above what you started with so nice work! But the edge still blends too abruptly almost as if it was swept into a pile. There aren't any big chunks breaking up the outer edge. The pile is pretty chaotic, which rubble should be, but it makes it hard to distinguish any of the pieces. The "doing more…