Hi! I'm Jay, i'm a third year game art student. I wanted to create this thread as a way to document my process and ultimately ask the community for critique and criticism of this portfolio piece I'm putting together. I initially decided I wanted to make a library. So I started out by making a mood-board of libraries. After…
Okay, so today I was thinking about what I want my third demo reel piece for school to be. I have these two so far (not done): Fantasy Town -Exterior, modular level -Hand painted textures -Cartoony fun style Killa Kan -Vehicle (walker/mech) -Hand painted textures -Will be rigged, some small animations. I kind of want to…
It's really time I get going with some personal work and update my portfolio, so... I see the above objectives as massive gaping holes in my skillset at the moment so I'm hoping to address this with this project. I'm looking forward to the architectural stuff too and hoping to learn a lot from it - I'll be referring to…
Heya! Today marks one week since I started this project. The idea is to make a user-friendly set of modular pieces for creating dungeons. I want to go for quality and reusability instead of quantity. I'm trying to use the pieces I have in different lighting conditions and think of different rooms. My workflow has been…
Thanks for the replies guys :smile: @Deathstick : I'll have to look into the markets a bit. As for competitions, they could actually be interesting. I thought about taking part in the Monthly Noob Challenge, but I'll have to see if my studies will allow me. @ghaztehschmexeh : Teams are kind of hard to form, especially if…
Wow! thanks all, for the encouraging comments. ::ajr2764:: Hey friend, I made a lil tutorial on the steering wheel. Please excuse my terrible handwriting! Hope it is useful. I can elaborate if my tutorial is confusing. ::Kevin Johnstone:: Oh snap!! (srry, big fan!) Hmm, interesting points for the highway structure. I wanna…
@tristanCarter I'm having a bit of trouble understanding what you've outlined here. Are you suggesting that I extract the geometry of, say, one stone and then clone it around the edges of the arch? Like building a large brick wall from a few sculpted brick variations? If so, I feel like there'd be some difficulty getting…
Workin' fine for me. Crit wise i'd say you're textures are reading a bit noisy, and your first image has a really heavy contrast that makes it difficult to read the details. I'd be careful about pure black for darks and try to simulate some bounced light to compliment that orange light source at the end of the hallway.…
Back again! Completely redid my layout along with my base materials for the scene. Lighting and layout were the biggest challenges for me in this particular scene. My previous layout was not as modular as I wanted it to be, so I decided to start over. >.< After getting the modular pieces into the scene I encountered a lot…
Okay so what I'm finding is vertex painting would require me to add more verts to get more control over the painting, but I'd like to avoid adding more polygons than need be just for the edge wear. Splitting up the model into smaller parts so I could keep each whole model within the UV bounds would just add a bunch of…