Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
The quality we aim for: Please only apply, if you can make 3d printable miniatures of this quality. You can apply by email at: hello@r3dcreative.com or on Discord: metavoros#8133
Hey, would you guys help me out with the female face. I'm trying to make it hyper-realistic. FYI, haven't started the ear yet. I'd appreciate the help :)
This is my first human anatomy sculpture made on zbrush. My intention is to make a character art portfolio, starting with an anatomy project, understanding its features and then creating some game characters with different tematics.
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
I have a character tht's been UV'ed and about to move it to Mudbox for texturing but the problem is the model has already been rigged. So just wanna ask if exporting the character from maya as fbx then back to maya will affect or even remove the rig? Or will there be other complication involved in this process? Thanks in…
Hey guys, opening a thread for this now, some may know it from greentooth already i was asked if i could do some characters for Sternenschweif game and this is kinda my art test Current progress: currently working myself through the lopoly and uvs to get ready to bake! Wips:
First time really working in zbrush and first time really posting on here. I wanna add Armour to the guy eventually, but right now I wanted some feedback in some way.
trying to bang one of these out pretty regularly, done in sculptris, forcing myself to put pencils down after 1 hour no matter what, as I look at him now I could spend another 5 but it probably wouldn't look any better for it :poly124: C&C and paintovers needed, particularly on anatomy (maybe to shorten the reply just tell…