1.) finish model(s) 2.) select all objects together and run some maxscript to merge them all together (its just some xReset + attach multiple objects to 1 together) 3.) unwrap this 1 object using either UVlayout or TexTools 4.) merge stack + select elements and split mesh back to separate parts + setup pivots never really…
Hi! Nathan from Unity here. We're excited to announce the launch of the Neon Challenge, a real-time environment contest. We’re offering a prize pool of over $30,000 for finalists and a grand prize of $20,000! We're looking for talented environment artists to create a scene using custom models and the Asset Store to create…
Well let me help you with those budgets then :) CK was the first hero i started doing items for, http://steamcommunity.com/sharedfiles/filedetails/?id=82538324 tried those cracks and don't know if will translate good. Mine was bleeding a lot. I have made a better version of this but valve has taken away the ability to…
I have several guidelines I repeat to myself every so often when working on a new head. 1. Check General proportions, and am I deviating from them on purpose? 2. Decide on the age of the subject and check for consistency among the features concurrent with the age 3. Check if the anatomy is plausible, starting with the…
2016.10.11: Speech Test, Timeline Editing for the Scenario 1) Viseme Setting at the Expression Editor was not satisfactory and could not set the lip shape properly for each phoneme in the Lip Synching Table at that moment. It was observed when UpperJaw moved, Upper Teeth was moving, thus not possible to open upper Lips in…
If you're using the old Marmoset, you need to: 1. Place the opacity map (Black is transparent, white is opaque) in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Change the Blend Mode of the material to something other than "None", most likely "Alpha" will work best. 3. Uncheck "alpha testing" in…
[ QUOTE ] That was a pretty vague question and now the links are broken to the images. Can we get some more info? 1. What version of Maya are you using? 2. Is this a problem in the render or the hardware view? 3. Are you using high quality rendering? 4. What format is your texture, tga, psd? 5. What exactly is the effect…
For Seattle, I've got a couple of tour packages that I like to take visitors on. Tour Package A (classic sites): 1. Pike Place Market 2. Pioneer Square (Coffe shops, art galleries, bookshops) 3. Underground Tour (quite entertaining, even for locals( 4. Space Needle/Seattle Center (IMAX theater if you're interested) 5. At…
[ QUOTE ] 1. can XSI do it well?? 2. can you render them down to lowpoly cage? 3. does it come with decent animation tools??) 4. would it be viable pipeline? 5. whats the deal with XSI not allowing free camera rotation while modeling? [/ QUOTE ] 1. Yes. I'd recommend version 5 tho, they seem to have improved it. 2. Yes,…
Hi all! I'm Kate, a 2D and 3D artist. Here I'll be showcasing my work throughout the year. Project 1: Diorama Concept work: Final render: I quite like this one! Initially I wanted a more complex design for my assets, but I decided against it since it was giving me too much trouble. This project was fun! Project 2: Z-Brush…