I painted the concept of survival. A brief concept of the heat transfer simulation system for a video game about survival. How about a game in the temperature control system. This is just a brief description. All parameters need to be customized for specific conditions. But I think that if you take this introduction that…
I use it as intended, to guess-timate art content quality and shader use for future prototypes. And to see how current gen systems choke, and where. Show where to make the engine scaleable etc. EQ2 is a good example. I've got a pretty beefy system, and still cant play at full detail.. The game has benefits for users in the…
Software to slow down your pc speed. Duh! Not "duh", some older software has problems with fast PCs, some DOS games cause a GPF if you have anything faster than a 133MHz IIRC and some don't limit their speed at all and run at 2000% speed on modern systems (especially those meant to be run on a 286 when run on a 2GHz…
thanks guys, looking into both of those options. I've been out of the loop for too long concerning system specs , i stopped paying attention around the emergence of Pentium d and radeon 9000 series cards, so what would be a good mid level system that isn't going to break the bank but will still allow all current gen…
I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
Here's a preview video of my next Unity asset package, a system of caves. This package is designed as a modular cave system to help get people started in building RPGs or other genres that feature caves. I made a few rooms using some of the models and threw in some quick and dirty lighting. I still have some animation and…
We are looking for a talented character artist to join our team and create high quality 3D characters for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. A successful candidate will be a skilled and motivated character artist capable of producing stunning and lifelike 3D…
YAGER is an
independent developer of computer and video games based in Berlin, Germany. We
are an English-speaking studio that employs more than 100 people from 20
different countries. As passionate gamers ourselves, our focus is on the games
we love to play: AAA, multi-platform experiences for a global audience. Our…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Creating compelling animations for various horrifying monsters in Maya…
[FONT="]As a Server/Backend Programmer at YAGER you will work on Dreadnought ([/FONT][FONT="]www.playdreadnought.com[/FONT][FONT="]), an awesome and exciting AAA F2P project with an international team of highly experienced and talented developers that are passionate about their work.[/FONT]…