Hi guys!I had made a grenade according for free tutorial of Tim Berholz. And after baking maps some artifacts had appeared. Please tell me how to fix it? With regards There is no problem with uv I think
Hey guys, I have been working on these floor tiles. Please let me know what do you think and also let me know if you have any suggestions to improve this. Reference: Render: Thanks!
Hey, I've been messing around with opacity in my current project and was wondering when I go to export the textures, how would I go about getting this opacity displayed in Marmoset? Thanks for any info :smile:
Thanks for pointing that out, I appreciate the feedback. @sacboi :) I’ve gone back and softened those UV borders and adjusted the seams so they sit on more appropriate edges. That definitely helped clean up the transitions on those assets. Small update otherwise: I’m continuing the material pass and spending time refining…
If I turn the resolution 4K in Toolbag I get strange splotches like this. 2048 is fine with no issues, also no issues in any resolution in Designer or Painter. up to
Hi everyone. Been experimenting with designer baking options. Have some artefacts on a normal map. They are on the boundaries of UV islansd as I understand. Using SD 4.4.0 Just cant figure out how to remove them. Any ideas?