I have not found many websites, but instead just reading sporadic articles related to film/VFX lighting and talking with other experienced lighting artists both in house and externally over the web and such. Here is some general workflow/tips I have gathered over my short tenure so far as a lighting artist: One major point…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…
I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
OK I'm new here but maybe I can offer something I haven't noticed anyone pointing out so far. I think your problem is that you are confusing sculpting in zbrush with modeling in maya etc. As I can see, you understand what you have to do about your sculpts but still can't menage to achieve it. Zbrush is all about brushes.…
If you want to preserve the RGB values, you can force Photoshop by increasing the black level of your mask to be 1/255 instead of zero. Use Levels on the alpha, and set the lower Output to 1. Then it will look to the human eye as being completely transparent, but the full RGB will be preserved. The PNG spec says in the…
Anyone know how to set up a blueprint where: once both of these conditions are met then proceed? (ie. Both BoolA and BoolB have to be true to proceed) Thank you. Edit: I found the solution: And function in math allows multiple bools to be used.
Hey guys, I recently upgraded to Maya 2018 and am having an issue with translating an object on its object orientation if the object is also scaled and rotated. I tried all the axis orientation options... sometimes "custom" works, but not always. I could set the orientation to face/edge, but having to manually set the…
Thank you in advance for any help you can give me. I am trying to create this scene As you can see it is lit very strongly through the window with lots of beautiful bounce lighting going on. I thought UDK's lightmass could get me similar results, but so far iv'e struggled getting anything nice at all. Here is what I have…
I'm designing my character for a game for Unreal Engine. Games usually have a big FOV (angle of view), such as 90 degrees typically. I set FOV to 90 in UE, Maya. and ZBrush. The perspective in Unreal Engine and Maya is about the same. But much different in ZBrush - it has much less "fish eye" effect. To demonstrate this, I…
I have a EVGA GF6200 256mb card with DVI and VGA out. This is the email i sent them yesterday. "I have tried every trick i know in the book to get my computer to see both moniters at start up but it will not see them. Here is what i have. I have two envision flat screen crt moniters both VGA. I have the VGA to DVI adapter…