lol I only realized how long it was intill I posted and than I did a self face palm So I think after reading what you posted here and crossed referenced with your Talk. The main aspect you are trying to point out is a means of which to improve or present your art work. Lets put myself in your course and only hear your talk…
oops sorry guys, when i wrote this it was 2 am and my mind wasn't really connected. This is just a personal project of a prop. Im not really satisfied with lights and camera, and how they react to the shaders. I came here to find if people could help me find a way to make this more "interesting". Sorry again for my lack of…
Don't forget that mesh -> cast via tools like those of ZB are still funky, I wouldn't be surprised if the reason this cast here looks the way it does because the artist decided to Dynamesh several muscle layers as one mesh, just so that the 3D printing would work properly (especially if they already don't have a proper…
So the problem that I am having is with buildings. I have some smaller props which seem to be doing fine, but they also have much much simpler light maps. However, these buildings are very large and complicated compared to the other props. Approximately 3300 tris (due to some beveling). Maya was used for modeling and…
UV mapping a model is time consuming and tedious. Some 3D artists absolutely loath it, while others, like myself, don't mind it and find it a little fun. But all good UV layouts are created with quite a bit of thought put into them. You want to lay them out in a way that uses as much space as possible, while giving…
Not sure if this is what you're looking for, but I'll add my 2 cents. I currently (sort of) go to Devry online for Game and Simulations Programming. I would like to someday become a Technical Artist (hence why I am here doing art). Anyway, I have about 6 months worth of classes left and I cannot get any funds to finish. I…
The issue with trying to follow cartoon references is that they're built without form in mind. There's a lot of structures in the face that aren't going to be shown through flat shaded animation. You should find a real person whose volumes you want to emulate, and focus on the planes of the face in relation to each other,…
Hey I'm actually struggling with the same problem. Exporting as an FBX works as long as I delete the history, but then my animation will be gone. OBJ works also fine but then again my animation is missing. It also looks like in Marmoset the light is reversed. But in Maya all normals are fine. I'm going a bit mad here :'D
I'm having a bit of a hard time wrapping my head around tiling bricks evenly along a non-square plane. I don't know if I'm over thinking it but I've been sitting here forever trying to figure out a decent way to get it working correctly. I could do it fine if I were tiling the bricks as actual bricks, but I want a…
Greetings!. I'm a 3D artists who's about to finish his master's degree in video game arts and been doing stuff in Maya and 3Ds Max for a couple of years, mostly as a hobby, but now I've decided to start a career out of it and I need some help with my portfolio and how to focus my work. Here it…