This thread is really interesting. For my final year project at university, I am exploring modularity and how it's use can speed up the workflow of level designers. I am using the above method for my tiling wall sections. The piece I'm creating as actually a re-creation of a dungeon from Zelda: A Link to the Past on Snes.…
Overall, aesthetically, it looks pretty good. A few hitting points: The roof choice is bad. It's the wrong material for the situation. Secondly, the middle section being at a higher angle is stretched more than the rest. The doors on the right side (if looking at the front) have no foundation like the front or other side.…
I saw these first GUI images on gamer.nl http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_01.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_02.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_03.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_04.jpg They had also…
Lighting is definitely more interesting than before. Though, if this is a building you want people to go into, I would light up the doorway, rather than the windows on either side. Same as everyone else mentioned about the glowy windows. It's a good start, but some variation/blinds/curtains would help considerably. Your…
Hey guys, I've been trying to get some good work methods down for baking down high poly models and I thought I'd test on a rather simple crate. I've had this problem a lot in the past, and have been trying lots of things in attempt to remedy this without much luck. I've pulled the low poly mesh out from under the reference…
Heres a uni project I'm working away on, I posted a couple pics of bits of this not so long ago. I got tons of this stuff on the go atm but heres something I've been fiddling with. Note these images are 1024 * 768 so I haven't directly linked them. http://dynamic.gamespy.com/~rol/forum/arcane/competition/Arcane1024768.jpg…
Im finally back, Well not exactly yet but i will be . My processor fried about a month back and i have yet to get it. But don't be alarmed i get it tomorrow Monday the 18th. I got it for free because we used the warrenty that was still on it. We couldn't find the reciept so we had to send it all the way up to ohio and then…
Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
Hey everyone, I thought it would be good for me to share some of my kismet scripting and general UDK tech art. For full details on my scripts you can check out www.hatchiedesign.com and feel free to ask if you have any questions. A direct link to my kismet documentation http://hatchiedesign.com/?page_id=952 Moving Objects…
Hey guy's this is actually a really noody question but I kind of just went with it until now. Texture sizes, which ones are the most common? I'm not sure if this is completley wrong or fine but I've always used like 800x800 since I was it in a tutorial a long time ago -.- Can somone please elaborate on this? I'm guessing…