I can think of one thing off the top of my head that might work... Configure your stack so it looks like this: DeleteMesh (this will cull the selection) Vol. Select (Set to face and inverted, move and scale the gizmo to set the selection to be culled) Mesh Select (this stops the edit poly selection from traveling up the…
Alright now that the deadline is over and done with, people can calm down and I can stop combing the forums for updates... let's just make sure to keep the early submission thread bumped at the very top so they take notice. So onto your concept! This is really rushed out the door and thats too bad but what you have going…
if moose is anything like me, he hasn't sprinted yet. i finished the whole game and never even knew there was a sprint feature. L3 for those curious :D i really enjoyed this game on top of the awesome setting and characters. it's jsut so different in a lot of cases. if this was another ho hum hack and slash with loose…
a few notes from me, having worked with toolbag quite a bit over the last year or so - merge scene: i mentioned this before somewhere here but to emphasize again - this would be really helpful and my top most wanted feature. right now if i have several scenes full of assets to merge those there's no way other than going…
I'm all for making things more stable and predictable. I'm at a pretty stable company and if I didn't have the stability I would probably leave. If I couldn't find that same level of stability some place else I would consider leaving the industry. BUT applying stability to a creative process often kills it. It's like…
I cut back on my anime watching, but I can recommend some manga. Bakuman. New series by the guys behind Death Note. Completely different in tone, two high school kids decide to create a manga together. It's only just started as well. Beck. It's been mentioned as an anime already, but the songs and singers didn't live up to…
there's a bike trail from the skyline down towards the reservoir near my home. it's got some pretty crazy downhill and sharp turns, due to washouts over the years, so it's gotten the nickname "the kamikaze". never had a problem goin down the trail til one time a few summers back. after gainin some speed and takin a blind…
Hi, I'm quite new to ZBrush and have run into a problem. I'm currently sculpting a characters head which I made in 3DS Max and have now imported into ZBrush. The head, eyes and hair are all separate objects, but I have imported them in together for the sculpt. I seem to be facing the problem that when I try to sculpt onto…
Hey I like the look of this game. Kind of reminds me of the top down shooter that valve made a little while back (actually around the release of portal 2) though the name escapes me at the moment. I may be interested in helping out. Check out my website (WIP still) which has my demo reel on it. markmatt.net Thanks for your…
Hello everyone, I'm trying to remember the name of a 3D short that was made about 3 or 4 years ago now. I'll try my best to recall what happens. The opening credits are black telephone poles and the credits change between the phone lines as the camera moves past them. The animation starts out with a cowboy looking man on a…