Hi everyone! I want to make a photorealistic hair of character in UE4, but now I have a problem. When I read the ue4 tutorial of photorealistic character, I found they use a Unique ID texture, and I also found the hair rendering of Uncharted 4 they also use id map for variable specular. I have no idea how to generate this…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting environment texture artists for a range of pre-rendered projects. Ideal candidates should have examples of realistic environment…
Hi, I wanted to add a fire effect to my explosion, so I check out several tutorials on how to do so. I created a sphere gizmo, then added a fire effect to it. I then went into the setup for the effect and checked the 'explosion' tickbox and made sure the start time and end time were correct. I don't appear to have missed a…
So i’m shopping for schools. I was looking at art center in pasadena, as I think it’s #1 in terms of quality education. but after visiting I decided against it. Just wasn’t feeling the campus all that much tbh. What are some alternatives? I’d especially like to know if there are any good schools in NYC as i’d like to move…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting 3d environment artists for a range of pre-rendered projects. Ideal candidates should have examples environment of both realistic and…
How is your Max plugin doing the rounded fisheye? There's two methods I can think of: -Render to a buffer and use a pixel shader to distort the image by delinearising the UVs -Use a vertex shader to delinearise NDC so vertices bulge outwards slightly. As it pushes vertices out of the viewport not into it this should not…
Howdy y'all, After a ton of head scratching and hair pulling (and a shitload of googling), I can't seem to find out how to render out image stills from Matinee in UE4. Basically, I've set up a few camera shots to show off an environment, and have them all linked up with a director group. Everything works fine; I've got my…
I was wondering if anybody knew of a technique or program that would let me bake multiple maps into one diffuse map. Basically what I want to do is detail a model in ZBRUSH to get a realistic look for a character, the only drawback being that the target platform doesn't support normal maps. I know that I can render a…
Hi, Here's one of my recent works — knife machete "The Regale". My goal was to make a lowpoly game-ready model with mix of wood, paint and metal materials. Another goal was to prepare decent model presentation shots and make them fun. I chose a knife machete for this project. Though it's a pretty simple object, I found…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…