Hi everyone! I want to make a photorealistic hair of character in UE4, but now I have a problem. When I read the ue4 tutorial of photorealistic character, I found they use a Unique ID texture, and I also found the hair rendering of Uncharted 4 they also use id map for variable specular. I have no idea how to generate this id map. Cound you please tell me how to generate it easily?
The id map sample:
https://docs.unrealengine.com/latest/images/Resources/Showcases/PhotorealisticCharacter/ID.png
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EDIT: Ok the first result in google shows one person in ue4 forum explaining how he does the id maps:
https://forums.unrealengine.com/showthread.php?106055-Proper-Setup-For-the-New-Hair-Lighting-Model
So in summary the you make the id map with gradients via Photoshop as an example depending of the type of hair/strand density and it looks a LOT like the anisotropic workflow with colors.
You can then assign a 0-1 value for each strand.
But, the method I use is to put the Value Variation to 100 and set the Mutant Color to white.
Or
You can use VRayHairInfoTex and use Random by Strand index as the output type.
I think I used thees one:
http://www.scriptspot.com/3ds-max/scripts/elements-to-objects
http://www.scriptspot.com/3ds-max/scripts/auto-object-id
If you use first one, you don't have to use zbrush.
Have a good one!
PS. You have to make it grayscale in PS cause it will be colorful otherwise!