I finished unwrapping my lowpoly and getting it ready for material ID's. An issue I have run into is that I have way to much wasted UV space which is not a good thing. Off the top of my head I can only think of to solutions which is to add more lowpoly geo or break the long rectangle on the bottom in half to hopefully get…
Hey man, I took an even closer look at your site and I just noticed that everything is uniquely unwrapped cept for, ironically, it looks like the organic tree might be tiling? Id like to see the UVs from that tree man, it looks phenomenal. Its my favorite piece actually. Id love to see an outdoor area in that style. You…
hey Arch I would quite like to see this also,just to see how it works out,but as has alraedy been said organisation could be a bitch,especially as the most established/responsible members here that could be judges/organisers have jobs and so forth. Already the new weekly challenges are beginning to faulter in the…
Ended up not liking the cards I made in Fibershop as I wasn't able to make them exactly how I wanted (skill issue on my end) and ended up making them in XGen instead and baking them down in XNormals. I made the strands using XGen -> Converted it to geo using Simple Pipe…
Could I ask for help on testing my dissertation project? This project is a recreation in UE4 of Hokusai's Lake Suwa in Shinano Province. Video showing off scene: https://youtu.be/u4aPtn56Gqk The purpose of the dissertation is testing the effect of interactivity on fact retention and engagement, so I'd really like people to…
This gun is now finished, you can check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=682831329 So I have chosen the M4A4 for the CS:GO Weapon finish contest. I love sci-fi skins, and went for a 70s themed Sci-Fi skin here inspired mostly by manborg. Red lights, screwed on metal and wires. This is what…
Ok so i have some Guest passes and a couple of games that i've had sometime. Since i don't have that many friends on steam :poly111:, i thought id give them away here, for all the help/tips i get from this board. Heres what i have: 3 guest passes for Shattered Horizon - Requres a DX10 card, so please check the requirements…
I've recently started modeling, specifically for Dota 2, and I think I'll best improve if I'm able to get some feedback and criticisms. That's what this thread is for! I'd love to hear anyone's thoughts on my work. Completed Projects: Talon of the Cliffs- Phantom Assassin…
Hi, So here's the problem I want to do 1 bake and don't want to cram all of my uv's into the 0,1 space, nor do I want one massive texture sheet. I don't want to explode my mesh as I want a good AO bake : 1) My High Poly = multiple objects all assigned a material ID modifier 2.) My LowPoly = Multiple Objects(all attached)…
Do I need to use the Quixel swatches to assign my mesh objects colors in Maya? I ask because I am using Vray for Maya and I find doing a Diffuse pass is much cleaner and easier than the transfer method. Unfortunately, I have to use Vray materials to achieve this. When I bring everything into DDO and open up 3DO and hit the…