Hey guys, Frozen Codebase is looking for a contract FX/Shader artist to assist an unannounced PSN/XBLA game for ~ 3 months. This could be great if you're in-between work and just looking for another project under your belt. This would be on-site (at least a good portion of it), and knowledge of Vicious Engine would be a…
So I've got this simple bicycle for an environment I'm doing: That's what the raw textures look like exported as PNGs from Designer at 2k x 1k. After setting all of my node sizes and exposing what I needed to expose, I compiled the SBSAR. Here's what the SBSAR looks like in Marmo: Only the steel actually shows up. No red…
I have a question for anyone with good Corel Draw knowledge. A friend of mine has been creating illustrations within the program and was working in RGB. His illustration consists of millions of nodes, each controlling a certain RGB level. Now when he goes to work on his .cdr files everything within the document is now…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…
miauu's Slate Material Cloner has been updated to version 1.1 Changelog: +NEW: Export and Import with Layout Preservation. Export selected materials to a .mat file with their original node positions preserved. When imported, materials are restored to the exact same layout in the Slate Material Editor.…
https://www.youtube.com/watch?v=DxqJwZ3_eyI Who are we? Ironbelly Studios is a technical and creative service provider based in Montreal, QC, catering to small, medium and large game studios around the world. Our rapid growth over the last several years is attributed to our ability to deliver high quality work and…
Looking at the foliage info on UDK, it tells me that I can apply foliage to static meshes. I don't know what it is, but I can't seem to do that. I tested it out and it works fine with BSPs but not on the static meshes of my primary scene. Does anybody know the solution to this?
Never mind I'm retarded, I just noticed that I can download a pdf version. The Google Play version cuts off portions of content for no apparent reason in scanned pages mode and the flowing text mode kills the formatting unless you zoom all of the way out. I sometimes have to switch back and forth to figure out how the code…
I've updated the tweak script to fix a bug and clean it up a little. Here it is: <font class="small">Code:</font><hr /><pre>macroScript tweakMode category:"HaywoodTools" tooltip:"Tweak Mode" buttonText:"tweakMode" ( global isTweakModeOn, tweakMode_refCoordSys, tweakMode_axisConstraints, tweakMode_commandMode,…
IMO unreal blueprint is easiest entry point to game programming that there is i began with unity and c# is supposed to be easy mode, but working with text code is just pulling teeth to me. I hate it. after a few years with blueprint I can work in text code a bit (c++), but 99% of what i do can be done in blueprint so i…