"modelled and textured within 3 hours." This is not a good thing on your portfolio, man, especially when it doesn't look like you took longer than this. I'm going to be a bit brief but * Cut the zoom from the thumbnails. It's distracting and kind of annoying. * Remove the "young, aspiring" from your title. It comes off…
Hi Anybody here has a problem with uploading assets? i keep having binding errors. I keep receiving this error after updating to Dota 2 Reborn Workshop "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted" before the update I…
Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…
There is generally a couple of things you want to keep in mind when it comes to modelling: 1. Does the mesh need to deform at any point? 2. If you are using a subdivision workflow, are there nice edge loops and topology for it to divide correctly? 3. Will the mesh cause any issues with vertex normal shading? 4. If the…
Hey guys, how do you deal with sticking to one project? I am trying to find inspiration in pinterest and google,with environments that i like and feel comfortable doing, but i end up doing mistakes, going back again and again for hours to try and find the solution to my problem and experimenting. All of these details…
oops sorry guys, when i wrote this it was 2 am and my mind wasn't really connected. This is just a personal project of a prop. Im not really satisfied with lights and camera, and how they react to the shaders. I came here to find if people could help me find a way to make this more "interesting". Sorry again for my lack of…
The issue with trying to follow cartoon references is that they're built without form in mind. There's a lot of structures in the face that aren't going to be shown through flat shaded animation. You should find a real person whose volumes you want to emulate, and focus on the planes of the face in relation to each other,…
lol I only realized how long it was intill I posted and than I did a self face palm So I think after reading what you posted here and crossed referenced with your Talk. The main aspect you are trying to point out is a means of which to improve or present your art work. Lets put myself in your course and only hear your talk…
Don't forget that mesh -> cast via tools like those of ZB are still funky, I wouldn't be surprised if the reason this cast here looks the way it does because the artist decided to Dynamesh several muscle layers as one mesh, just so that the 3D printing would work properly (especially if they already don't have a proper…
So the problem that I am having is with buildings. I have some smaller props which seem to be doing fine, but they also have much much simpler light maps. However, these buildings are very large and complicated compared to the other props. Approximately 3300 tris (due to some beveling). Maya was used for modeling and…