Some time ago I made this dust inspired cs go map.it is based on a concept by Julien Georgel. More pictures and the original concept can be found on Artstation: https://www.artstation.com/artwork/2xQnwB
So I need to make square tiles with road texture on them? What do you think is the best approach? I mainly use ZBrush, Blender, Quixel and I'm learning Substance Designer.
Hello, My name is Michael, I am a long time Polycount lover and sadly because of work in a field I really dont want to be in I haven't been able to post art, but as of today I quit and am a full time 3d artist. I am not looking for pay I just want to work in a group or studio to make games. Most important I am looking for…
So I was curious if you can instead of blending 2 height maps together, use one height map as the base and one as the replace map. Example I have a cobble stone texture, I want to blend in some sand. I want the sand to of course blend into the cracks of the cobble stone and fill up until it more of less hides all the…
Hey all! I just moved to the area for my first Environment Art gig, and I don't really know anyone out here! So I was wondering if you all had any groups or meetups you would recommend, so I can meet some cool peeps. Like you! I know the polycount meetup was just a little while ago, too bad I was still in Idaho for that! I…
Hi guys so i am working on my senior portfolio one of my pieces will be a mine shaft that has overgrown foilage, my question is what is a good way to model and texture trees and bushes, i will be using the unity engine and would love some feedback
The main thing I am concerned about is that the guy I have been talking to wants me to start work on things we have discussed before I have even seen a contract... and that just doesn't seem professional to me. What do you guys think? Additionally... at the bottom of his e-mails, it says.... CONFIDENTIALITY NOTICE The…
Awesome changes man! Thanks for the paintover, it helps a lot. For me, paintovers make a lot more sense than text crits. I agree with pretty much everything you changed there and started to makes some of the changes. The only thing I'm not sure of is the belly, so the image show the previous belly vs big belly. I think I…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Best way to check for flipped faces is to enable Backface Culling. In Max you do this in Object Properties. Then just tumble the viewport, it’ll become quite obvious what’s looking inside out.