Hey man! Looks really nice! ;) There are just some minor things which could be improved in my opinion.. I think the concrete staircases could use some wear and tear (they look very clean and new atm). Another thing is, that the trees look a bit "lonely" right now.. something like roots coming out the concrete near them…
Man, I always love to see your work. This is very cool. If I had to offer any crits - in the center of each wood panel inset into the wall, there is a very repetitive line/detail, and at the top of those insets, the wear is also repeated across each one and is quite noticeable. Maybe a variation? - tile floor,the use of…
Definitely great, but it looks higher poly than it needed to be. It also looks like you used an automated mesh optomizer on it, maybe not what they were looking for. Uvs could have been mirrored and more minor details put into the texture: -mold where the branches come over the metal -some wear & tear on the metal handle,…
I was as shocked to hear this as anyone else. I dont know what I can and cant say according to all these new articles that know more about whats happening to the game than I do. I would like to sell copies of the game I spent the past 3 years on to...I dont know, ANYONE WHO WANTS A COPY! What I think will suck the most, is…
My two cents come from a practical point of view rather then a technical/normal maps etc point. With the cockpit so high, open and exposed, the pilot is a huge target for sniper and stray gunfire. The 'arms' the guns are mounted on feel like they are far too wide out from the rest of the body and also are a good target for…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…