Hey man. Is this supposed to be stylized or a likeness? Right now i feel like its somewhere in between. You should either go full likeness i full stylized. My two cents. Keep it up.
Here is a quick progression of some stylized, hand-painted, modular houses I've been working on. Still a few things to fix, but this is the first time I've done any hand-painted or super stylized work.
I'm working on a personal project. The idea is to have a stylized "flying food truck" I want to maintain a "Shabby " design to it. Like low end, poor condition and definitely not the healthiest to eat from, Best before date: Unkown But also want to maintain a stylized and comical touch to it. So right now I'm working on a…
Hello there! Here is my wip zombie fat boy. Wish to have some critique on this. Cause i start to learn design and stylize stuff. Thats my first stylized character i create based on my concept. So help me to grow -) Thx a lot. \
Thanks! That's a very good question that I actually want to ask the people who are following this what they think. I'm inbetween stylized realism (like Dishonored) and more stylized (like Overwatch). What would you guys choose?
Odium is right, drop the fur. It just makes it look like bad cg, and completely detracts from the stylization. If you want to add fur to the dog, then forget the simulated stuff and create some stylized fur that fits the idea.
I really like how the big, stylized character and the small details are emphasizing each other. hope, that the stylized look will make it work with a simple texturing/shading pass. would really like to see this guy submitted
Hey everyone, I'm going to be working on the stylized environment 'Ponds' by Ruslana Gus. I've blocked out the basic shapes in Blender and refined the modelling of the center piece. I've added subtle changes to the shape to give a more stylized feel.
Hey kilik, In the next release of DDO (1.7) there will be a whole lotta stylization features, including stylized Master Presets for generating painterly texture bases, and full on Dota 2 support. The release is due in a few days. Stay tuned! - Teddy
Update, bringing things into unreal and doing the first pass on texturing. Trying to find a balanced between stylized and realistic. Might do another pass that's a bit more stylized. Also, the wood texture is a placeholder I was using to doublecheck my UV's.