Hey All! Really curious if anyone has any experience being an expat and traveling while doing freelance work? Just before Covid hit I was humouring the idea of living somewhere a bit cheaper then where I currently reside and also traveling while working. I was wondering if anyone else has tried doing this. I know many…
It has been a while since I used Max and somehow I cannot seem to fill a triangle or an Ngon. I know there is the "Gap" modifier but this is not what I am looking for. Any help appreciated :smiley:
Hi! Wanted to try one of these for a while now, but always decided against it at the last moment. I haven't done many (any?) projects where I had to follow [somebody else's] concept art, so I don't really know how much freedom of interpretation to exercise and how to do this properly. Any advice about how to proceed and…
Hello guys, Don't know how to avoid this issue while sculpting and do you know why it happens? I know if I go with Dynamesh it will recreate the perfect mesh, but after I created my base mesh by Dynamesh and go subdivision for sculpting more details and for just a while I realized this issue happening:poly118:. I just cant…
@gnoop Thanks! ill try this out, But when i delete the material it does Kill the Polygroup in Substance whatever the last color i delete was, the whole mesh is that polygroup color now. But ill give this a Shot
Finally done! This took me quite a while since I got burnt out, but I finally managed to finish it. The character and rig was already done last year, I just had to do the animations but I also wanted to show it in game so I was working on the animations while making the Unity project which took me a whole 2 months to make.…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
I've had in mind making something equitative distributed, planes like little cavities or inside holes have less density. The most dense part is the camera ring, which has double density, I didn't want that part to look jagged.
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…