Hello, I am trying to create a normal map using nDo and use the refresh button in nDo to open 3Do to view the changes. Currently all I get is just a gray cube with no maps on it. It seems like since QS 2 released I have tons of trouble with 3Do including having random meshes sometimes still loaded from older projects. Is…
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Hey all! I'm looking for a way to view a list of all materials used within a level / sub level in UE4... I'm hoping there is something like this built into the engine but I haven't had much luck in finding an answer. I know there is the reference viewer... but I'm having a hard time navigating it since there is no filter…
Hello, I have a questions. How is it viewed over all if sculptor uses some other element from some downloaded and purchased mesh that he will change and mix with his own to create something different and new. Is is considered his own or not? Is is cheating or it is nomal practice ?
Hi guys, just for fun and to try to learn 3D and UDK "by myself", I'm trying to create a "remake" of Metroid Fusion on the UDK. (Yes I know that there is more than 3 Metroid Fusion's remakes actually, but it's just for me) So, for thoses who doesn't know Metroid Fusion, it's a 2D platform game on Gameboy Advance. It looks…
Hello Guys I'am working on 2k view port resolution, when i export my textures at 4k ... substance just crash (quit)... note i did the TDR... i tried different GPU driver .. . Log File attached thanks in advance.…
Hi, I'm looking to implement a feature in a rig so that the animator can double click on a rig control and it will select all the objects below the selected one in the pickwalk hierarchy. I have all the pickwalk stuff written and I have a function which can be bound to a hotkey but I'd really like it to be able to be…
So I'm just curious how many polys (Triangles) can the average 4gb ram computer load at one time, in a Multiplayer High intensive game, Now I'm NOT wanting the poly count for the entire scene/level as I'm planning on having a decent sized one, and the player won't be able to see all of the map at once, but rather the view…
Culling starts too soon resulting in clearly visually triangulated geometry (something that should be round getting straight corners), Triangles (in Nanite view) are much larger than the surrounding rocks of the valley of the ancient environment. At a close range the mesh looks great, but when I move a bit further culling…
This is going to be a little tricky, I know, but I think OH SO WORTH IT. I'm trying to set up some keys so I can nudge things (items, UVs, whatever) and I have it working like so: <hash type="Region" key=".global+(contextless)/(stateless)+.anywhere@numeric4">@{D:\Dropbox\WarrenModo\MyScripts\TransformNudge.pl} TX…