So I'm just curious how many polys (Triangles) can the average 4gb ram computer load at one time, in a Multiplayer High intensive game, Now I'm NOT wanting the poly count for the entire scene/level as I'm planning on having a decent sized one, and the player won't be able to see all of the map at once, but rather the view distance including with the LODs.
And then I'd like to know the same info for a average 6GB ram to see if I should aim for that
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Roughly estimating, you probably could have 100s of millions of tris on 4gb of vram (talking about unique data, not including instancing). Practically, quad overdraw would be a huge performance issue before you ran out of memory from just tricount.
Most modern AAA games have up to ~12 million tris on screen at a time.
Terrain is really a completely different beast.
Or on discord @ skyboyfly#1494
As I have other questions, and doing it this way isn't effective...