Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated <span>:smile: </span>
Hey guys, I'm making a realistic Rick from Rick and Morty and wanted to get some fresh eyes on how it's going. This stuff is all mostly low detail block in, and the hair is mostly a placeholder for future hair planes. Looking for feedback so any comments would help!
Hello, We are a startup game studio looking for a realistic 3D character designer. The designer should model / rig / prepare the character to be used in Unreal Engine. Character Budget is between 800$ - 1000$ More description of project will be sent after and freelancer send their Portfolio and prices to this email…
Hello everyone! So I've been modeling in Max forever but I everywhere I look to study about how to create realistic hair, it's all Maya and XGen, what's there to do in Max or do I have to start using Maya for that? If so, I'll have to learn Maya as a beginner :/
Hi guys! I am posting to my progress to sculpt a realistic male so that I could use it to develop new character model. Hope to seek for honest critique on my work so I could improve it! WIP 01 Will continue detail on the anatomy for my next update!
Hi everyone :) , this is my first time trying to create a semi realistic character in my free time, wanting to get this project through til the end to improve my workflow, looking for critiques and feedbacks on all the things i can improve on. This is the concept that i found from Junq Jeon that i really liked:
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
Hello fellow creatives! I have created this thread because I have one question regarding texturing realistic eyes in Zbrush. For this purpose, I collected an image from infamous Rafael Grassetti who has breathed life into the following study. Does anybody have any clue how he achieved this effect on the eyes?