Hey all! I recently took part in the Neo Tokyo challenge on artstation. I'll put my beauty shots on this post. My submission is here if you want more detail: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/82899 I took a break from these props after submission without seeking feedback (wanted to…
Hello Everyone, I joined Artstation's Neo-Tokyo Environment Production Challenge, and I need some help. They recommended you pick a concept from the concept portion of the contest and follow that, making changes if you need too. So I picked this concept by…
Hey guys, So I had a really slow Maya scene and be deleting the non deformer history it sped it up by alot... But what exactly is non deformer history/ what am I deleting thats making it so much faster?
Renderman is finally free for non commercial use! Anyone looking forward to trying it out? Also what are your thoughts on how this might affect Vray or Arnold? http://renderman.pixar.com/view/non-commercial-renderman
Hello guys is there any way to disable the switching between uniform and non uniform scale in max? because non uniform causes a lot of trouble in terms of X form and i don't understand its purpose. Thank you :)
Thank you : D There are some "concealed" parts that are ngons. After seing some posts of Jordan Cain, I stopped being so skeptical about them. I think it came out mostly as quads because I've applied a subdivision modifier before going into smaller details, like holes, booleans and that stuff.
https://share.substance3d.com/libraries/6184https://www.artstation.com/marketplace/p/rna2/non-square-blur-substance-painter Made a filter for Painter to blur your non-square documents without distorting. Enjoy.
Our client is looking for a talented artist to assist them in the production of a low poly 3D model of an A320 NEO Aircraft Details of the projects can be found below: A320 NEO Aircraft If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about…
Hi there! I am having difficulty finding resources to generate a tiling mask that is non-uniform as the image below. I want to have an Omni-directional tiling pattern that has: * Varied Size of bricks * Varied Orientation * Non-uniform (breaks grid) Can anyone point me in the right direction?
Hello to all!I never seen non-square textures in game assets, is that mean its never used and it is bad form to use rectangular textures? For example i have an object with this couple of UV shells: Non-square layout pretty efficient and will work correctly with my pixel density. Square layout has a lot of free space and…