I am using the Landscape Spline Tool to create a road. Here's what I created for the material using vertex painting directly on the road which has a Megascan Blend Material applied to it. The problem is I need to create this look on the entire road and it's quite long. I can't think of any way to do this but manually. I'm…
Fully Procedural Landscape created in World Machine. Inspired by winter! The node system allows you to adjust to create a huge amount of variation! https://www.artstation.com/artwork/8wQa1n
Hey Everyone, This is my first post yay! This also my first landscape, and have added a few of the asset sheets. I used references for modeling the foliage, and the land was sculpted in Unreal 4. Textures were made in Photoshop. This took me roughly 2 to 2 1/2 weeks to make. I'm looking for feedback or any critiques. I…
Hey everyone, This is something I started recently, a model of H.R. Giger's painting, Landscape XIX. I am going to bring it into mudbox and sculpt in the worn areas on the metal as well as add details to the skull and what not, then render normals and all that good stuff. Critiques and comments appreciated. Thanks. H.R.…
Hi, I
randomly encounter some freezing issues, while using the landscape
brushes. >>
2-3 sec. Freezing always happens after a brush stroke. It’s
similar to this issue:
https://answers.unrealengine.com/questions/967383/view.html I
don’t know if the retopo brush causes this issues, or dynamic
lighting? Using
version 4.26.1.…
Hello, Started working on a new landscape, inspired by Uncharted 4 (well, mostly colors). Working on some plants at the moment. Here's what I've got so far.
Just a landscape test of this material pack i made recently for a winter level in my game project. Everything done in Substance designer, Rendered in Unreal engine 4. Using triplanar
Hi all, I been working on Alien Landscape scene with some hardsurface stuff and some sequencer stuff too. I'm curious what you guys think. Hope to hear from you all about the project. https://vimeo.com/177912573