NASA Jet Propulsion Laboratory http://www.jpl.nasa.gov/ The Human Interfaces group at the NASA Jet Propulsion Laboratory is part of the organization that is responsible for the software and operations of our missions including the Curiosity Mars Rover that landed recently. We've managed to combine our love of video games…
Shadows in darkness is looking to hire. If your interested and you meet our requirements send your resume at info@shadowsindarkness.com Game UI Designer You will work within the established technical and design specifications. The UI designer is expected to analyze and design the layout and architecture for a user friendly…
We'll make your user interface alive! UI is one of the most important elements of the game; it doesn't need to be stiff and static. Look how we do it: https://www.youtube.com/watch?v=7QRN2oAjT0E Unreal Engine, Unity3D, Spine2D, Rive, LottieFiles, Adobe After Effects. You need UI Animation? Drop me a message:…
Salutations! I am in the planning stages of a project which will hopefully (G-d willing) be up on a public website. It's supposed to be an interactive animation, where there will be several items on a table, and clicking on each item will cause it to animate and display an info panel next to it. The question is: what part…
Hey everyone! You can’t help but feel that things are missing in your game when comparing your title to gorgeous AAA productions like Uncharted 4: A Thief’s End and Zelda: Breath Of The Wild. But that doesn’t mean that we can’t be inspired by them. One thing that really stood out to us is their extensive foliage…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
After checking out portal 2, I stumbled across the interactive trailer for "Super 8." I must say I really grabbed my attention... but was kinda sad when I found out it wasn't a teaser for HLE3. With that said, I wanted to ask you guys for your opinions on this matter. Do you think that interactive trailers for movies…
Hello guys, Again, Disney tried to ``recycle`` their characters and bring them to the ``games world``, do you think that`s better to give the Disney Interactive (Games field) the autonomy to create something new, or keep trying to bring the film characters (Disney Infinity: Marvel Super Heroes) to the game field? See ya.…