Looking pretty good, great idea. My fear is that the chainmail will be messy in game. I was putting some on a character of mine about the same size and in game it's hardly readable. Just blurry. I think the biggest thing I notice is you could bump up the contrast. You need some really good highlights. And I can see the…
I am glad you posted the last shot with the mini versions that gives people an idea of how they will look in-game. Most of the crits seem to be as if the model would be viewed as a full size mech in a FPS game, which it is not. It looks freakin awesome! I really like the varriants and you didn a good job at implying detail…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
***PLEASE NOTE - This thread will contain the WIP of all my entries, the AWP | Agent S being the first, will update title when need be. *** First time designing a skin, found this competition ... what better place to start. Working with 1-2 other people; will list their names/accounts once we finalise everything. Most…
Hmm. One thing you could try is making a flat slope, displacing it with noise, then tell World Machine (or whatever fluid solver) to send water down it. Should end up with something similar.
im looking for one for primarily 3d work, around about £700. anyone know what would be the best option for this? ive been looking around but cant really find one that i like the look of, or with a better specs-price deal. EDIT: so far ive found a few, but without reviews its hard to judge:…
This is looking awesome man! I love the clean shape and silhouette, the design is super nice (though it does seem more like an assault rifle than a missile launcher XD). I'm not a hard surface guy but your polys are looking pretty good to me. I would be careful with consistency in the future, its a small nit picky thing…
Envelopes and Voxel Solver are two different systems. Once you apply the Voxel Solver, your vertex weights are baked and the envelopes don't influence them anymore. When you apply the Voxel Solver, there's a checkbox in the dialog to hide the envelopes. To be able to use the envelopes again, you'll have to reset the…
Nice job dude. Probably the best way to show it off for a game portfolio would be in Marmoset which you've already done, just bump up the lighting. I kinda feel like the model isn't hitting hard enough, it kinda feels dull. To be fair, thats how the original reference looks too, but that doesn't mean you can't improve on…