Hello guys, I am currently trying to animate a car in the desert. I've seen a lot of tutorials that uses maya particles / soft body to achieve this. My problem is, when I'm using it, I get a lot a errors (see screenshot). I can't seem to find a solution for this. SO I'm trying to find an other way to achieve this, maybe…
I am having a tough time trying to create lens flare for my lights in Maya.Whenever I render with Mental ray,the lens flare doesn't show but shows in Maya software renderer.Also I tried using shadow Glow on my bulb polygonal mesh to get it to glow so I can use lens flare,but Maya crashes. Is there a way to create scatter…
Last couple of days I've tried finding a solution on how to get Maya and Photoshop communicate with each other. The problem is on the Photoshop side of things. Maya has lots of support thanks to Python (many different third-party modules for working with socket connections), and there is always the option to use…
Funnily enough, a few hours after I saw this post, I got an email notification that this very thing is under review on the maya feedback site http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/3881095-bevel-tool-should-be-able-to-create-a-perfectly-fl Maybe it makes it…
Dude thank you so much ! .. Thats exactly what i mean ! .. I just dont know, why autodesk doesnt integrate this usefull tool into Maya.. why only Max has it ? .. Maybe i start a Usefull Scripts for Maya thread.. There tons for Max, but i couldnt find any for Maya ;) Thaaanks ! Also the owner of this script has made this :…
Well, obviously we can't say that the offset we had before maya 2012 was a "working feature". They improved the offset a lot in Maya 2012, but that slider was something like a hell to handle... If you wanted a little bit more control you had to open the attribute editor and type the value manually, and when you need to do…
I'm trying to texture bake a high poly brick wall to a plane. The book I'm using tells me to make the high poly material lambert, but Maya LT only seems to have phong, ShaderFX, and the other more complex shaders. Is there a way to remove the shadows and highlights from the phong or another material so that my diffuse…
Might also be that maya is making every age a hard edge, that combined with a maya shader is making it look like that. But converting all the edges on a 7 million polygon mesh will probably crash your maya. Maybe there is an option in zbrush to export with smooth edges (or a certain file type). Or since it's just a version…
Hey guys, I have to do a big landscape scene in maya with many different buildings and objects. I read that max has an option to handle many highpoly objects as one "instance". Is this possible in maya too ?` Maybe in combination with meshlab ? // - i dont mean grouping or combine objects ;) Greetz, Alpha
My Maya just started giving me this error. I get the same error with every version of Maya I install on it. 6.5 - 8 are the versions I have, and each give me a Fatal Error. I tried deleting prefs, deleting the temp files, nothing. I'm not technically savvy at all, but maybe someone here has seen this problem and can fix…