Removing the demons from Doom because of the rating is like removing the chainsaws from Texas Chainsaw Massacre because of the violence. The whole POINT of Doom is slaughtering demons in very graphic ways. Caring about ratings for Doom is like caring for the speed limit in Burnout. If you absolutely cannot make a movie…
a whole lot of blah blah blah that translates in my mind to "I cant make things detailed, so no one else should either!" Ninajs, your arguments are so groundless that it boggles my mind. I cant break that so it shouldn't exist! What the hell? Doom didn't have windows so they shouldn't exist! Wha? Do you seriously think…
I'm a MIL-SIM industry vet artist and I dabble in dem game arts, but something I've been doing recently is researching the 'other' industries in order to educate people and help them figure out which path to take. I'll list the industries here and my current perception of what it takes (education wise) to get your foot in…
I'm very much hoping its like Brutal doom. I grew up with Doom and Doom 2, Brutal Doom only made it that much more visceral and dynamic. If this game is half as good as that mod it will already be better than Doom 3.
@Kanni3d that's what i would like to have, but it's all the contrary. I would need to invest in a new GPU, but that won't be the case right now. Compared to the previous Doom, with Doom Eternal i have a horrible perfomance. So the new tech aspects of this game must be nerfing perfomance in some great way, maybe…
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
Doom 3 character model tutorials Im looking to sub contract some work for U3 for character models, as the process may have some similarity to the process of the current Doom 3 model creation id like to look at the method of Doom 3 character generation as a guide to the process in next generation technology for unreal…
I are seeking a talented concept artist to create engaging and immersive visuals in the style of Rage and modern Doom games with an aesthetic leaning towards Blizzards look. The artist will be responsible for designing characters and capturing the gritty, dark aesthetic of the genre with a cartoony like spin. Ideal…
The water should be green/brown. Neo-God - you know that it is Ocean Water, right? Check that doorway that opens onto the water - the waterfront doors were the front door of every house, and would likely have a mooring point for a boat. Also, the arch bridge is likley to be arched on the top, either as a curve or stepped.