In this case, simply double the # of sides on the asset, remove all these really small bevels for the ridges etc, and you'll end up with a better result with much less tris. Sure you wont have those tiny little ridges, but they likely wouldn't be noticed ingame anyway. Quick test to show various methods. left to right: A.…
Hi, I'm having problems with my new pipeline from Blender to After Effects. It seems like there's some issue with the settings in After Effects that makes my renders having only like 8-bit color space instead of 16- or 32-bits. I don't know, this is new to me. In Blender it looks good. But for some reason it doesn't…
Wow, thank you so much for looking! The displacement map was already at 32 bit but the normal map was at 8 bit. I made the normal map a 32 bit .exr file as well and this is how it looks: https://dl.dropboxusercontent.com/u/51820131/32bit.png I think it looks better but the ridges are still there - any suggestions? Thank…
It's tough for me so say how much of a difference there is between 24 and 32 because my home machine and work machine vary pretty significantly in other hardware (I have a faster cpu and gpu at home). Then again, I generally don't have quite as many things running simultaneously as you are lol. With that much stuff…
I'm having an odd issue with Max reading Targa's generated from xNormal. I generate my 32-bit TGA files from xNormal and want to preview the maps in Max, however whenever I select the TGA file, I get a cannot read error from Max. If I open the TGA in photoshop and just re-save it from there, it works fine, but both the…
I also use Max 2010 and am having the exact same problem. I just recently updated to windows 8 and now am having viewport problems with the 32 bit version. 64 bit version works, but I can't export certain files for work, so I'm stuck using the 64 bit to model, then exporting from the 32 bit version. This is a major problem…
Thanks snoop. For some reason I don't have a 32 bit version it's just 64 bit in both the standard program files and the program files 64 bit. I remember having a similar problem on my personal computer (Windows7)and moving the plug-ins to the 32 bit version worked fine. I have even tried installing the previous 2 versions…
Hi i have just bought: Low res character production from Eat3D and i was checking the DVD out and tried opening the final render out of the low poly but Max gives me a file error and does not open the file i even tryed merging it into the scene and it does not respond why? i am running a 32 bit OS XP i checked for error…
No, one 1 32 bit image is likely more efficient, less texture calls. However, 1 32 bit image is the same vmem cost as as 2 24 bit images. When we think about it that way, we can do some cool stuff with two maps: 1. 24 bit full color spec 2. 24 bit combo map R. Gloss G. Glow B. Reflection mask Or any other creative…
I don't think the RAM upgrade is going to do you any good unless you have a 64 bit OS. Since you claim to have 3072MB of RAM it appears you are running 32 bit, because 32 bit caps 4GB at about 3072 MB. An upgrade to 8 GB will just be a waste because the OS won't address the additional RAM. Upgrade to a 64 bit OS, get a new…