I'm having an odd issue with Max reading Targa's generated from xNormal.
I generate my 32-bit TGA files from xNormal and want to preview the maps in Max, however whenever I select the TGA file, I get a cannot read error from Max.
If I open the TGA in photoshop and just re-save it from there, it works fine, but both the xNormal and the Photoshop TGAs are saved as 32-bit.
Has anyone had this problem?
Replies
For example, I will bake a test normal map in xNormal, it wont open it in Max so I have to open in PS and Save. But then If I make changes and rebake that map, it will show the updated TGA file in Max without resaving.
Max2010 x64
and Xnormal x64 v3.17.0.42400
There is also a problem loading Collada files...
3.17.1 incoming soon...
Awesome!
Photoshop/GIMP were ignoring the problem, but seems 3dsmax is more strict.
Hopefully we see an update soon, so I can iterate just a little faster.