I think the goto book of the day for facial modelling and animation was https://www.amazon.co.uk/Stop-Staring-Facial-Modeling-Animation/dp/0470609907 probably still relevant when trying to achieve "character" :/ I've got a first edition copy from 2003
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…
Yep you got it. It's a cheap way to get up and down motion if you only have access to bone rotation. An even easier method if you can use bone position(transform) is to use a spring controller but most games don't allow position (unreal does, not sure about unity or torque. [ame]…
Hello everyone, First off: Sorry if this question is simple/obvious. I did some googling today and most likely I just searched for the wrong things, but I couldn't find an answer. My question is simple: Is it possible to retopologize/decimate a low-poly version of a high-poly mesh to an even lower poly version and keeping…
This can't be true, or we are not talking about the same thing. Performance wise, placing a mesh with 1 000 000 triangles in the scene, will not give me the same performance if I would place that same mesh 1 000 times in my scene. Harddrive: The mesh will of course only be taking up space once on the harddrive, since you…
Hello. I'm trying to make a model in Zbrush using the extract feature. The problem is, that the extracted part is too thick. It is said here: http://docs.pixologic.com/reference-guide/tool/polymesh/subtool/ that one should use 0.01 thickness for cloth and 0.03 for leather. When I extract such values from a sphere, it looks…
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
That sucks casey. Count your chickens though. You could be a lot worse off. As I'm sure most people here have too at one point or another in their lives, I studied various martial arts back in the UK, and even the toughest, scariest south London street savvy 6th dan uber nutter bastards that I knew will tell you to just…
Ok, it's been an absolute nightmare trying to learn about how to use gradient maps for toon shading, as I keep on seeing examples of people using it but never any explanation to how they've done it. I was lucky enough to come across polyphobia's TF2 shading tutorial (…