I've been working on this fellow for the past couple of days. He's Isaac Slayman, a licensed Dead Hunter (One who kills undead), and the self-proclaimed 'Badass Zombie Slayer'. After becoming infected with the stuff that made said zombies, he ends up being mostly immune, so he only ends up being about 10% zombie. He wields…
Hello fellow devs, I am seeking intermediate to advanced character animators who are proficient in 3DS MAX (no exceptions). Being able to assemble your own rigs is a plus. Facial rig+ blendshapes (or your own GUI controls for facial animation) The project in question will be an up-close animation of a 3D person replica…
I've managed to retopo the model and baked the hull and the tracks,still have the turret to bake.It ended up higher tri count that I thought,the tracks are eating most of it tho : ~ 250k tris but anyway since it's a portofolio piece I'm not to worried,I preffer to be as detailed as posibble.Also,when I baked I've messed up…
I'm far from doing a master since I still have 2 years of my BA to go, but I have actually been doing some research on this topic. There seems to be a distinct lack of affordable Game Art related courses, the UK has a few but none of the university websites have work samples, so that's not that great in my opinion. Taken…
Hm, simply throwing the meshes into Painter and baking an normal map (OpenGl), then rendering the mesh with that normal map applied in Toolbag, I couldn't reproduce the shading issue you showing in your post. Here is the result I get in Toolbag (hid the left boot for better visibility of the seam): Attached you find the…
The sword looks good. Are you using ref. for the mace though? Maybe I'm oblivious to the various types of maces out there, but wouldn't it make more sense for the spike part to actually have more weight then the handle? After all, that's what a pummel is for, is for adding additional weight in the back end helping balance…
I honestly got pretty bored towards the end of this. There's just not a whole to it. I mean the outside is just rocks pretty much. Inside same thing but with some green and buildings. There were quite a few things which I tried out but ended up causing more problems or just didn't turn up as expected so I omitted putting…
Hello! The end is nigh, but we still got some polish to do! I've modified the attack ending b/c it added more of the nimble/energy Tandel's supposed to have. It also feels a bit more impressive, even though it's simple geometry being scaled, xD. Unfortunately, I feel like it's not as playful as I had intended...but what's…
Lamont. I ended up playing with this for some prototype stuff to create a pretty stylized post process look. Kind of like the red/black Gears 2 trailer had. It ended up coming down to scripting, watching some of the tutorial that 3d buzz did a while back and just messing with things. So it basically created a whole new…
The new animation is really great at showing the characters personality and whimsy. The game and character instantly remind me of Jean-Pierre Jeunet movies. Which I love and draw inspiration from. The ending of the animation once he swallows the balloon is a bit out of place to me and hard to tell what is happening. I get…