I've been lurking at this site since i was in highschool (2005) Now i wanna actually start getting some of that critique I've been hearing about, that makes you so good at this 3d Art thing. So basically i'm building a portfolio that i need to send out soon, so i'm seeing what work i have sitting on my computer that I…
https://www.artstation.com/artwork/zOwOzZ Hi everyone, after
many questions about my latest project, I decided to team up with The Rookies
to write an article detailing my thought process, techniques and tools used to
achieve high quality props for next-gen games. When I was a student, I always felt
frustrated when reading…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
the param node I found and the one shown in the top window look different, im using the latest version of Ue4. also i can't find Tesselationmultiplier anywhere. thank you.
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
http://www.n-sided.com/3D/galerie_video.php?support=quidam Anyone heard of this before? I'm surprised I never even heard of it until now... At first I thought it was something like spore creature creator, but you can actually do a lot more such as sculpting on the mesh and making it low poly. I know it cannot replace the…
Please contact me if you are a highly experienced 3D artist that is able to make high quality sci fi themed single player (small) spaceships for racing in space. Looking to hire someone asap, please attach examples of past work when messaging and discord username if possible! Thank you.
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
I just take a look of this video in Blender. It's just so fast to get a nice result! How can i do this as a Maya user (Include built-in Maya, Plugin, Techniques, tutorials etc...) and i'm 3d Modeler not a Rigging Artist . Thanks for your Advice :) https://www.youtube.com/watch?v=NsUt2f-KaK0