I need to weld together three triangles in a sort of bill-board way. This bill-board will be replicated thousands of times on all sorts of foliage. I've tried welding the vertices one by one. I've tried welding the edges. I've tried collapsing the vertices. I've tried collapsing the edges. None of them work. They either…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
Hey Jon, Thanks for the kind words. I haven't really paid much attention to the lighting as it's my weakest skill, so am really looking to get in deep with that and create a nice setup. I'll read up and play around with the lights and see if I can replicate that effect. I also saw that you have a detailed lighting tutorial…
G3L - indeed. I won't do this one, since it all evolves organically with each stroke, and replicating it seems a bit pointless (for me, as an excercise) ... but i'm definitely going to work up something in 3D at some point. All shiny like Trine. frell - its just photoshop and a little sharp brush. t'others - cheers. Will…
To expand on this particular subject a bit, is there any way to sculpt the eyelid "through" the eye? Example: You place the eyes in the socket as a separate object. You freeze the eye, then sculpt the eyelid and bring it "through" the eye. Every time I've attempted this, nothing happens. Only the "exposed" mesh will move.…
Yeha, but some shaders will normalize the map you feed into it, some won't. Especially if it's DXT5NM compressed - your blue channel gets wiped and gets re-constituted in the shader itself, which is normalized as part of that process. Considerable dicking around with the post-bake normals is probably not a great habit to…
I know what you're refering in regards to the specular, and this I struggled with alot; military vehicles seems to never have that glossy surface like ordinary cars. I looked through alot of references and tried to replicate this as much as possible: The reflection/spec is far from sharp. I'm not saying you're wrong…
Here's another example. http://ericchadwick.com/img/mmo_worldbuilding.html#volcanicbeach It was done for a custom engine, but certainly the same ideas could be replicated in other game engines. One of our graphics programmers wrote the sky system, which rendered four layers of meshes in one pass. I could only use one light…
Lifeover Not sure if this is possible anymore in Zbrush 4r7 or people do it that way anymore. I can only presume the reason is, this would now be achieved (and cleaner) by storing a morph map, then with surface/noise or drag out a repeating alpha on the surface and then using the morph brush to erase as shown. Obviously…
This is kind of funny to me, because when I switched to Maya from max for a feature film, I kept trying to find small scripts to replicate either basic functionality that had been in every other software since the 90s, or useful add ons from max. Either they didn't exist at all (and 4-5 did for max) or in the case of the…