Started looking for initial references for all the elements in the scene and created a list of everything I needed to make for this scene. Elements needed for the scene: 1. Trees 2. Rocks 3. Stone face 4. Stone steps 5. Stone slabs 5. Plants 6. Grass 7. Flowers 8. Vines I'll most probably be adding more elements to this…
Hey guys! I'm currently working on a model that's hopefully going to end up tribal in some way, I have an initial concept but whilst modelling I've been flipping the idea in all sorts of different ways. She was initially going to be a stereotypical huntress type, but now I'm thinking of a more modern day tribal huntress -…
Hey All! For this mentorship, I am creating the cobblestone from Acorn Street. My goal is to stay in Substance Designer and stay as true as I can to the reference. I am spending a large amount of time right now nailing down the initial shape of the stones. I had a lot of trial and error figuring out the best way for me to…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
* Convert a UV vertex selection to a Geometry vertex selection * The resulted Geo vertex select and now convert to UV selected verts * substract your inital edge to vertex UV selection you should have the counter vertex selection in UV space which you can convert back to an edge selection. In TexTools (open mzp with ZIP…
update: v 3.8 download http://www.renderhjs.net/textools/TexTools_3.80.mzp new features: [ame] http://www.youtube.com/watch?v=G2q1fF5TuYo[/ame] * improved setup, initializes without hick ups and inits custom variables at the first launch after the setup. * A additional tile size property in the settings panel that lets you…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…