Hello. I'm fairly new to both Zbrush and Maya and trying to learn the workflow between two. here goes my dumb question... Is projecting all in Zbrush same idea as baking normal maps? so here is where I'm stuck : I made a high ploy model in Zbrush and did retopo in Maya. I made a uv map of the low poly model and brought it…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
The NoAI tag on ArtStation is not for indicating how the art was made, but to try to prevent scraping. https://magazine.artstation.com/2022/12/noli-tag/ The tag is so poorly designed, because at first glance it looks like a "how this was made" tag, since all the other tags are setup that way. Pretty unfortunate. Anyhow, to…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hi guys! working on something today, I thought of the many techniques that we have to create the hull plating, important in the sci-fi creations etc.etc ships. In particular, I think the difference is the "coherence" of the panels.In general all grafts etc. They must have a certain coherence with the panel.You as you set?…
Hello, recently decided to move on with texturing some assets so I thought I'd start with the most simple... however, it seems like ran into an issue right from the get go :( there's this horrible 'pinching' at the 4 ring bevels on the body. below are the lo poly (with UV map and sharp seams), and the high poly both shown…
Hello polycounters, I have a couple of questions to anyone who can answer...preferably environment artists who have gone thru the same thing I am going thru right now. I'm just about ready with my portfolio and Im playing with layouts/fonts but am unsure if it is wise even putting my 2D work up to show. I have read on…
Wasted half a day trying to force chat GPT version o1 to do it . It's the one with "advanced reasoning" and slow as hell. At least it can recognize what's written in such washed signs from a track race video screens . I sometimes can't . No help for recreating it . just fancy pictures. Even when it seems to understand the…
Hello everyone. I didn't see a sticky for new people so I thought I'd just make an introduction here. I'm relatively new here and I'm hoping to make some new *online* friends at polycount. A lot of you do really amazing work! I've been lurking for a while and I posted some work of my own a while back but never really got…
Hello. Hope you are fine and doing well. I've been working in Substance Designer and Marmoset since a few months back, I use custom shader mostly for presentation, but I wanted to start learning about custom shader, so I started by trying to solve a very specific and simple problem. Below there is a tardigrade egg texture…