Procedural Mesh generation is "Mostly math driven creation of meshes" https://www.youtube.com/watch?v=obZVqksyXfk Handpainted textures are models with textures that are illustrated, like so: Material-based texturing is texturing based on real-life materials, so attempting to recreate metal precisely if a particular surface…
Hazardous - i think i saw those head variations from Rift on 3dtotal too and felt really jealous :D jaw on the ground, great works! Bogdanbl4 - i have a really big problem with your works: namely when i look at them i always think i should quit 3d.. seriously! have been a fan of your works for long time :P Funky Bunnies…
tbh it depends what hand painted style you want to go for. I'm not really any kind of expert on it, but from the various games i've seen and played hand painted works well both with either no spec or normals as one style and with spec and normals as another style. WoW: handpainted diffuse, no specific spec and no normal,…
Alright more updates , baking was so weird,..anyway started to handpaint their albedos need to start painting her clothes and work on the eyes more(that stare) also excuse the crapy edge/flow topology(going to work on getting that better with my next project and better use of polygons) she sits at 50k, lol couldn't hit the…
im guessing those artists made bespoke textures for those people then ? yer i had a look at turbosquid - its a lot better then when i last saw it but i think its not really for the handpainted style that i was going to go for unity asset story is looking to be the pro choice atm ah i hadnt seen 3docean - they may be worth…
Hey cool people! I am a freelance artist from Norway trying to improve and reach my goal of making a living of art. I want to mainly focus on 2d art, but I have a ever growing obsession with 3d and handpainted textures. So I might get into that. And pixel art. I want to do it all. Help. I made a sketchbook a while back but…
Hello again my dear Polycount! I'm pretty nooby noob in 3D modeling so I started to practice my skills and learn how to model simple objects. I use Blender and Photoshop. My goal is to study modeling and handpainting lowpoly props. So I will appreciate your feedback and support. Especially I need feedback for my meshes,…
Draft concept for "Arch Angel", a co-op project I did with two of my colleagues. Each of us will build a concept, 3D model and handpainted texture by ourselves. The art direction for the project will be a little closed to Darksiders visual styles and feel. Currently I'm kind of certain which concept I'm gonna follow but I…
or sumthin'.. Couldn' t find a more suitable, less cliched name :poly124: Planning for a low/mid res, about 12-15 K tris and tex's on 2048.(BIG res for games, indeed. Like roundy stuff? :D ) This is a brute polyreduced mesh rendered on 3dsmax... I will soon start on the retopology and then the texturing, probably…
Hello, I tried to make patch of nature that felt nostalgic and fairylike. I was inspired by the latest King's Quest game, and I wanted to achieve a handpainted but more realistic and non-cartoony feel. Therefore I painted all textures with watercolors on rough paper. I used some brighter gouache to paint grass or make…