or sumthin'..
Couldn' t find a more suitable, less cliched name :poly124:
Planning for a low/mid res, about 12-15 K tris and tex's on 2048.(BIG res for games, indeed. Like roundy stuff?
)
This is a brute polyreduced mesh rendered on 3dsmax... I will soon start on the retopology and then the texturing, probably handpainted(weeeeeee).
Hair, eyelashes, the clock and broken fabrics, are mere placeholders until I made that parts on separate or directly on the low res model.
I'd love some constructive feedback and critics:poly142:
I also made a turnaround render from this model:
Rogue/Pirate Chick Turnaround
Replies
Yeah, she is been injured, and that bandage is on that plan. Maybe its even bloodied on the tex.
About the shirt.. the idea is that she has an old "kinda posh" normal shirt, knott tied at the chest in a rowdy and non-posh manner.
But if looks like a vest, then is not very well accomplished :poly122:
ralusek.ermm..what that random obama-lookin dude means?
It's a way of appreciating good looking female posteriors.
http://knowyourmeme.com/memes/dat-ass
Usage:
err.. good ass? apparently?
nice work.
where
is
the
rum?!
I love the hair to be honest, post this up when you get it in game
guess i need my eyes checked,
Well... the more I look at that wrinkle work on shirt and boots, the less I like it.:shifty:
Guess Im giving a second pass before starting retopo.
Will update image soon.
I swear yesterday he was there..:poly142:
- BoBo
:x
Still I hope the wounded arm, that old skirt and some strong colors will make it somehow interesting.
Im also planning to make heavy use of physics on the cloths...
-Bobo, such an honor
lol, that was a redaction fail .. while 12 K is very high for a game character, is still low-mid compared to a 50K character used for render..
Yet, I ve seen some GOW characters that have near 12K, so Im planning to get away with it
thanks again for your time, dudes. Much appreciated.
The only thing that bugs me, are the knives on her thigh, the handles should probably angle up a bit so they're easier to slide in and out.
Whats that sticking out of the bottom of her shirt on her back?
Big thanks to everyone who helped me on polishing this stuff.:thumbup:
VIG: You re right bout that knifes. This are placeholders yet, in the final model will probably be bigger and a bit more tilted.
The cloth in the back is a piece of the shirt.. tough Im not very sure if makes sense now the shirt has changed.. maybe Ill remove it for the lowres model.
Going to retopo straight
Amazing
Porkpie:Yeah.. it will be retopologized in med res and projected. Then textured.
Trancos: Heey.. I didn't knew you were around. Saludos colega..
[ame]http://www.youtube.com/watch?v=LDEBQXi534Y[/ame]
-woog
Yeah, for now I'm wondering why the #$%$%^& zbrush 3.5 has screwed my scales. The girl went by 1,65cms to nanometric. a 7982% aproxx less. Weird shite.
I ve heard about this, but seems to be absolutely random.
Hey Woog.. Lol, yeah I know those crazy scottish.. a Bottl of Rum and a Yo-ho-ho:poly142: