Heya guys, this is my first time posting on here, so here it goes. I've been working on a Raccoon character in Zbrush as of late and I would like some feedback on it. Here is how it's looking so far. It's a bit rough around the edges currently, but critique would be greatly appreciated. Cheers.
Hello new to polycount . This is a Space Marine I created inspired by games like Dead Space. Modeled and textured in Zbrush and rendered in Maya. Please let me know what you think. Also, feel free to check out some of my other work aswell : www.artstation.com/artist/maceds513
Hey Guys and girls, This is my take on Robert Englunds Freddy Krueger from A Nightmare on Elm Street. Time taken 6-8 hours. Model is made up of 4 Subtools- Head,Hat,Teeth and Eyes.
Hi guys!Started a new project yesterday. At the moment, the work is at an early stage, but criticism and constructive advice are welcome.Video of the creation process I stream on the twitch, but more in Russian. Nevertheless, I actively practice English and am always happy to communicate. https://www.twitch.tv/yura_egorov…
This was a learning piece made from some very simple geometry with about 30 quads in about one evening. I could post it in the WAYWO thread, but I'd like to hear what you think and maybe get some advice on how to improve my technique. It was meant as a slight tribute to MoP's old spacegirl head, but in the end I was kinda…
I'm working on a female character with the likeness of Cote De Pablo. I use some of the full body references that are similar to her's which both are athletic body type. If you don't mind, share your feedback. Cheers!