Hi, I am working on a non-commercial game & i need 2 weapons. I would model & texture them my self but i am working on maps & enviroments so i dont have the time sne i am a one man team. The weapons i need are a AEK 971 Vintovka, AUG A3, & a G416 w/ Grenade Launcher & M4 Stock with game quality textures with normal maps…
does an employer/recruiter care what sort of email you use? im not referring to the name, but the host i guess its called. for example would gmail be better over hotmail or is it all personal preference? i have two emails, ones hotmail and its old and for personal crap, while my other one is for job hunting and is…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
@Lou_ Indeed, epic style crit. Solid stuff for the TV, I'll get on all those things. I've planned to do multiple cardboard variations, (i.e texture sets of varying damage as well as some meshes w/ lids on and off + damage) so already on that! As for the bulb, the one I got so far isn't a special dark room light, just a…
jeff: When you have multiple objects/UV sets it will ask you to choose which set on Texture > Export, or all textures (in which case it'll save multiple files). The part where you name your UVs on import/Merge is crucial for this though, if you forget to name them you cannot (that I've found) change the names once…
I agree that the square template is working against you. It could help to design your wall segments to fit together from the front and side. The walls in the generic wall tutorial you mention above do a similar thing. You also mentioned that building the lowpoly takes too much time. I find that (assuming I'm using one…
Hi everyone. I found this Greentooth easter egg in Splinter Cell Blacklist about 9 years ago. It’s hidden in a painting in the Benghazi mission and only appears using thermal vision. I never saw this mentioned in any official Greentooth lists, so I’m sharing it here. Video link: https://www.youtube.com/watch?v=bsSX21weeJk