Got it! I haven't tried those lights yet. Is it alright to use emissive lighting for indoor settings? I gave it a shot, but it didn’t look quite right, so I must be doing something wrong. How do you set up fluorescent lighting indoors? What type of light do you use, or do you apply an emissive effect to that object?
Fix the actual lights. Increase the brightness a bit, but also (possibly even more importantly) increase the radii of the light spheres. Right now you have so many light-dark-light-dark going on in a small area, it's almost like checkerboarding. Solidify some large lit areas.
It's amazing what people can come up with these days artistically in games. Ubisoft- loved what you are guys are doing- keep it up :) [ame=" https://www.youtube.com/watch?v=RVfyPk34wQ8"]Child of Light Announcement Trailer Beware of the Night [IT] - YouTube[/ame]
Now I look at a lot of work here and think wow!. I'm not one to shy away from trying. I've currently been layed of from my job so I'm now working on my 3d skills and hoping to get some freelance work etc. So my first step was to make some Rifles and update my art station. which can be found here…
Ok, that's a little better, it now points left/right/up/down in roughly the right places. Another thing I'd do is paint a little bit of grime (scuff marks, edge wear, etc) onto that dartboard and lighten the black a little. The diffuse will be multiplied by the light brightness and being so close to black it'll come out…
Thank you for the comments @Elivenger and @TAJack! @Elivenger I was going to aim to match the lighting initially, but then I might do some variations afterwards. I had been thinking a dawn sunrise might also look quite cool. @TAJack I hadn't given much thought as to how I would do the lighting, but you're right! Thinking…
That's looking a lot better! :D Water is a very tricky subject to get 'right', but no matter what the values in the Emissive channel, as long as the transparency is set right, it should look clear. To get more intense lighting from the water like in the concept, try adding a 'Multiply' node (hold 'M' and click in the…
Thanks guys, lots of good advice here. I will go for the DSLR option as the extra resolution can be 'spent' in post processing to allow getting sharp textures of flat surfaces when lack of access (or inability to levitate) forces a bad camera position. For making skyboxes, is a wide-angle lens required? Or is it better to…
Title currently reads as "Untitled Document" probably want to toss your name up there. Could probably get away with a center tag on this site, might look better. Replace the About page with a proper Resume. Also dark gray text on a dark gray background doesn't read. Fix this right now: The page is scaling all of your…