Ok thinned out the images, will thumbnail everything once I get setup over here. @ChaosEidolon We tried calling it a game, but attracted the wrong people, so now we call it a simulation. It attracts less CS / DOD players. We made a realistic HL2 mod to draw in the crowds. Indie games dont draw the publics attention like…
Hi Andrew, I sent you a PM about the "texture blending with vertex" thing. Thanks man! I see you´re new at the forum so im going to post here as well. You asked me about the vertex texture blending feature i was wondering if you can add. So, as for Gamebryo engine or whatever engine you may think there´s always a feature…
Hello, I'm currently in the process of finishing up my block out for another environment project I have in the works. I'm working on a modular kit to be able to produce multiple variants of Japanese houses for a mod and I'm stumped by one thing when it comes to tileable textures (I think). Because the mod is focused on a…
I have a relatively large modding team together working on a remake of a Quake2 mod. The majority of us have been playing the mod for years, and intend on making a free download-able update to it. A little about the team: - Two concept artists - Two audio guys - Four mappers/texturers - Three programmers (including myself)…
This is what I and a few other Polycounters have been working on. Still in production, but it has been officially announced. You may recognize a few of these pieces. From the original announcement: It is with great pleasure that we at Monochrome LLC are excited to finally reveal our upcoming indie game-…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Hello! I am working with a small team on a game project in UE4 for our class. We are making a game based in a mad scientist's lab and I'm having a really difficult time getting the lighting to look good. There are four rooms in the level. My thought is that somewhat different lighting (or different light colors) will help…
Download....installed.....began playing. :) I messed about for a few minutes and noticed this weird co-planar topology But then I realised it wasn't that weird at all it was cloning the element which was sitting in exact same local space Trying to reproduce in steps. Nothing yet. Will definitely keep playing around. I'm…