The title may sound confusing so here is an image. I select some components, Maya changes pivot to the midpoint of these components and now I want to snap some other object there. I found a solution, but it's annoying to work with: 1. Duplicate the object. 2. Select components. 3. Merge to center. 4. Create -> Locator. 5.…
SP 2.5.0 Substance Painter 2.5 is here! Main new things to look for are Opacity Support for the brushes, Color Management, Text Input Support, Shader improvements, 8k baking and loads of new scripting capabilities. More info on these new features in our blogpost. And here goes one of the longest changelog in Substance…
hey man , do you mean one by one ? but I need to keep the real location or not ? or zbrush exporting keep it for me? If I export the whole model not be a problem cause it is joined , but for example I do not want my jaw or teeth in (0,0,0) location... I need to keep all my subtools or objects in the real location of…
Imports aren't needed in the CE3, but your exported assets must be located inside the Cryengine folder. eg. X:\location-where-cryengine-is-isntalled\Game\Objects\folder-name-of-your-choice\assetname.cgf The .mtl file will be stored in there too, so if you search your material file in the material editor it's located under…